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Villains and vigilantes rulebook pdf
Villains and vigilantes rulebook pdf










villains and vigilantes rulebook pdf

The two canonical examples are falling damage and grappling.

villains and vigilantes rulebook pdf

There are some systems that get singled out, especially in mid-school games, for special treatment. The great falling damage debate of 1983-84 But how much do they weigh? Freeform Villains & Vigilantes calculator This MathPad-like command-line filter can be used to create free-form character calculations in Villains & Vigilantes. What all this long-winded example boils down to is that the translation between systems needs to capture relative effectiveness in the game the characters will be used in, and that's generally not practical to achieve with formulaic conversions.Brawling weights in Villains and Vigilantes Thrown things do damage according to their weight in Villains and Vigilantes. That's also a broad range, but not wholly inconsistent with those old published characters.Īs time has gone on, however, we've seen a trend towards the mean in Hero, so we see "campaign cap is 12d6 and 6 SPD", and we get both Burly Guy and Nightcrawler with 12d6 attacks (maybe 11d6 at the low end) and 6 SPD (maybe 5 at the low end). That may mean the big guy gets a SPD of 4 (if that's our "low end Super" SPD) so Nightcrawler, to act twice as often, gets a SPD of 8.

villains and vigilantes rulebook pdf

Nightcrawler might have an Agility of 30, and be guaranteed three actions, or twice as many as that big, burly guy.

villains and vigilantes rulebook pdf

So if our big, burly dude has 10 Agility, he'll move once or twice in each sequence. What's the V&V multiple actions rule again? As I recall, they rolled 1d10 + Agility for initiative, the highest roll went first, then we count down and each character gets another action every 15 points lower on the count. That's still a pretty wide range, but matches some older 1e to 2e published enemies. He needs to pass 6 - 8 damage past 25 defenses, which needs an average roll of 31 - 33, or 9 - 10d6. If we want Nightcrawler to do minor damage, 1/3 to 1/4 as much, that's not achieved by giving him 1/3 to 1/4 of the base damage - 3 1/2 to 4d6. That big burly guy might have a 14 - 15d6 attack, passing 24 - 27.5 damage past defenses of 25. That big guy with 1d20+6 or 4d6 will average 14 or 16.5 - three or four times as much damage.īut in Hero, we have defenses, and that changes the playing field. A character like, say, Nightcrawler can have impressive agility and speed (high DEX), Teleportation, Stealth and 1d4+2 or 1d6 damage, and get along fine in V&V. One key difference is that 1d4+2 will pass some damage along to the target in V&V. I find V&V characters are better written up as "OK, how would I do these powers in Hero" than any formulaic conversion.












Villains and vigilantes rulebook pdf